

By saving those 3 points, you can put them someplace else that would be more helpful to you. The last 3 points give a very small bonus (+15) which won’t make a huge difference. As you can see, the bonus drops every 3 points. The final 3 points give a +5 bonus for a total of 15. The next 3 points give a +10 bonus for a total of 30. The first 3 points of a skill will give you a +18 bonus for a total of 54. The reason is due to something called “diminishing returns.” This means that the more points you put in, the less of a bonus each point is worth. Generally speaking you’ll want to put a maximum of 6 points (also called levels) unless you absolutely need to put more. This is probably a good time to tell you how many points to put into a skill. I would like to mention here that my skill planner has a button that lets you switch between the game’s description of a skill and a simpler description. This is where reading and understanding the skills’ description comes in handy. Once you know what you don’t like, find skills (and even abilities) that improves those weaknesses and put points into it. Of course it isn’t limited to just those. Some examples of weaknesses are dying a lot, not doing enough damage, and turning slowly. No, I’m not talking about the color of your uniform or size of the ship. While playing Star Trek Online, you may find that you don’t like something about your character or ship, and that is what I call a weakness. It’s fairly easy to know where your weaknesses are. This is just a quick screenshot of a skill in my skill planner to show you what I’m talking about.

When you click on a skill it will tell you which abilities it is improving in the description on the right. Alternately, you can also use my skill planner, which does the same thing, except it highlights all skills for all your abilities at the same time by putting a star in the upper right corner of the skill and the number of abilities it affects in the upper left corner.

It’s a great way while in the game to figure out where you should be putting skill points, so I highly recommend playing with the filter. You can use the filter to select your abilities and this will then highlight the skills that improve it. The skill tree in the game has a filter at the top which helps to know where to put skill points. Understanding your weaknesses and knowing what equipment and abilities you have is essential when putting points into skills. The Structural Integrity skill improves your ship’s hull hit points.

For example, the Starship Attack Patterns skill improves the four Attack Pattern abilities. They improve abilities, equipment, and stats. Skills are connected with everything else on your character. This is a great place to get started when putting points into skills. I know they may seem confusing, but if you really pay attention to the descriptions, you’ll begin to understand the skills better. The simplest suggestion I have for you is to read the description of the skills. Essentially, they give you control over how you improve and customize your character and ship. They help you compensate for your weaknesses and improve your strengths. Why are skills important? They allow you to focus your character and ship into a specific role. I will also talk about my skill planner which is a great tool for planning out your skills or finding out how other players have planned theirs. My goal with this blog is to teach you what I’ve learned, help you understand skills, and start you in the right direction. I didn’t realize the connection between everything in Star Trek Online. I didn’t understand what the skills did or where to put my skill points. When I first started playing Star Trek Online in 2010, I was just as confused as most of you. Many players have said the same things, including myself. Have you ever asked the question “where should I put my skill points?” Maybe you’ve said “I don’t do enough damage,” “I seem to die a lot,” or something similar? Well, you’re not alone.
